![]() With this option enabled, the following functions are available: If you are at a friendly island and you are sure your current island is not changing, you can now manually enable unit control by pressing F12. Island unit control will not become enabled if any of your islands are changing type or your stockpile is moving. Mod functions which were previously only available in the strategy game are now also available in the campaign, with the exception of enemy carrier respawn, which is still only available in the strategy game. This gives you the chance to change your mind and go back for them if you haven't gone too far, and they haven't been out of telemetry for too long. Instead, they will be destroyed when you arrive at the other island. Units will not be immediately destroyed when abandoning them to go to another island. The Q/Z keys will align the camera to the front or rear of the drone (feature requested by forum member Rob04). This camera can be controlled independently of the drone's movement by pressing the W/A/S/D keys. Scout drone now has an additional camera angle which can be toggled by pressing C while viewing the drone camera. Scout drone can now be manually controlled using the W/A/S/D/Q/Z keys. Additional camera angles for mantas landing on the deck. Alternate camera angles for docked units, with additional camera angles for a wider view of the hangar when multiple units are selected at the same time. Overdrive can be disabled in the customization options if you prefer not to have it. If a manta receives damage while on its way to the carrier, and it has over 20% fuel, it will enter overdrive for 5 seconds, during which it will burn a significant amount of fuel to give it a boost of thrust. With this option enabled, the mod will now also control the landing of mantas on the deck, as the AI is often very slow at doing this. This avoids mantas taking some strange routes and flying around the island and into danger when docking. ![]() Mantas now have the ability to fly in a straight line to the carrier when the dock command is issued. Slightly increased the minimum time before an enemy carrier respawn is possible. You should rarely see this other than when you sail too close to an island and get propelled away. Added a warning when the carrier is detected drifting sideways. The two carriers will no longer be able to run through each other during battle. ![]() A warning will be displayed if a message has been missed. Early Warning System and Long Range Surveillance now require the control tower to be repaired to at least 95% in order to receive messages. Also, mantas and walruses will no longer refuel or repair if the walrus is being carried on a hook. This means you can now fully repair and refuel mantas on an island by using a walrus at a refuelling station. When using unit-to-unit refuelling or repairing, or walrus self-repair, customization settings will now be ignored if the walrus has had a near-full fuel tank in the last 30 seconds. This means that when you arrive at an island under attack, you can jump straight into defending your island before your carrier units arrive. ![]() Units should always be controllable when the enemy carrier is present. If you find that units cannot be selected, enter manual timewarp for a couple of seconds and this should make them available. Island units have infinite fuel but not infinite health or ammo. Island units on friendly islands can now be controlled by clicking on them on the map. Mantas can now successfully dock on autopilot when the carrier is moving. This was annoying to me in the game as I hate my units wandering off without being instructed.Īdded in v1.11: (Earlier versions truncated, see download page for full history) ![]() In addition, the mod will unlock the display of the "Actual defense" rating for all islands on the map, not just the ones that you are connected to.Īnother thing the mod does is disable the automatic resuming of a unit's program when you switch from manual control to another unit. It will make the game more of a challenge for you by increasing the defense rating of islands to deadly as soon as they are linked to another island. That's where this mod may improve the game for you. If you enjoy the challenging island warfare of deadly rated islands, you probably get frustrated as you progress through the game and find that more and more of them get downgraded as you take out their adjoining islands. ![]()
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